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981. Minmatar eWar idea - in Player Features and Ideas Discussion [original thread]
Originally by: EadTaes Missile only have the limited effect of the TP. I recognize that language as English but for some reason have difficulty finding a coherent statement contained within those words. Can you please rephrase?
- by VJ Maverick - at 2007.02.17 21:01:00
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982. Race/Bloodline/Career/Ancestry bonuses? - in Player Features and Ideas Discussion [original thread]
I like the overall theme but I think a better idea would be to create Racial Skills - but give training bonuses to characters of that particular race. That way, everyone could still learn the skill but the members of a particular race would have a...
- by VJ Maverick - at 2007.02.17 19:05:00
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983. Wipe them out . . . all of them. - in Player Features and Ideas Discussion [original thread]
Originally by: Elimidation You propose such an intellectual argument. The burden is on YOU to put forth a convincing argument, not on him to refute yours. You haven't met your burden. Therefore a simple "no" is very appropriate.
- by VJ Maverick - at 2007.02.17 19:02:00
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984. Cloaking Devices........why??? - in Ships and Modules [original thread]
Originally by: Marquis Dean When you're ratting you offline it so it doesn't nerf your locking range/time, It reduces your scan resolution regardless of whether it's online or not. The very act of fitting the cloak to your ship makes...
- by VJ Maverick - at 2007.02.17 02:48:00
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985. Minmatar eWar idea - in Player Features and Ideas Discussion [original thread]
Edited by: VJ Maverick on 16/02/2007 19:18:02 Originally by: EadTaes I'll wont reveal the effect. You'll ahve to dicover it ingame. Adn then if you wnat you can break out yoru caculator and do some rought calculations. And you'll start...
- by VJ Maverick - at 2007.02.16 19:17:00
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986. Why do people "Gate Camp"? - in Crime and Punishment [original thread]
Gate camping is the natural result of the fatal flaw of Eve. Thanks to warp drives and stargates, Eve is not a game of traveling and exploring. It's a game of "jumping." Jumping from point A to point B to point C. So the only way to actually engag...
- by VJ Maverick - at 2007.02.16 18:04:00
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987. Stasis webifier and Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Originally by: Neuromandis To put it in other ways: would you, as a huginn pilot, like to have a weak web that reaches 100-120km PLUS your strong one that reaches 50 km? I thought so. I know I would! You think that would make the huginn a...
- by VJ Maverick - at 2007.02.16 17:56:00
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988. Caldari Ship design updates - in Ships and Modules [original thread]
Originally by: Ishina Fel I dunno. I love the looks of the Rokh. Diesel Engine from Hell, with guns! Actually, I think CCP got the hint and started to create nice looking ships lately. Their latest designs are actually really good look...
- by VJ Maverick - at 2007.02.16 17:50:00
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989. Electronic Warfare - in Ships and Modules [original thread]
ECM is by far the most effective and devastating type of EWAR available. However, after the nerf, the only ship that is actually capable of using ECM effectively is the Rook. Dampeners are the next best thing. Gallente EWAR cruisers have bonuses ...
- by VJ Maverick - at 2007.02.16 17:48:00
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990. Ability to Assign Or Sell Kill Rights - in Player Features and Ideas Discussion [original thread]
I bet there could be a whole market for kill rights. Bounty hunters and mercs would be all over this.
- by VJ Maverick - at 2007.02.16 07:02:00
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991. The more I see people complain, the less I think Nos belong ingame - in Ships and Modules [original thread]
I see fewer and fewer NOS whines and more and more Cloak whines. Looks like we're about to get a new whipping boy.
- by VJ Maverick - at 2007.02.16 06:17:00
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992. Caldari Ship design updates - in Ships and Modules [original thread]
I think the arbitrary lack of symmetry kills a lot of Caldari ship designs. Think how awesome the Scorpion would look if it wasn't "missing" its left wing. Or the Raven.. if it looked more like... a raven, rather than the ugly asymmetrical monstro...
- by VJ Maverick - at 2007.02.16 06:13:00
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993. Ships of the Line? - in Player Features and Ideas Discussion [original thread]
umm i don't have a better name but they definitely cannot be called ships of the line because battleships and ships of the line are the same thing.
- by VJ Maverick - at 2007.02.16 06:05:00
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994. Minmatar eWar idea - in Player Features and Ideas Discussion [original thread]
Originally by: EadTaes LOL you guys need to study teh effects of target painting a whole lot more. Because none of you were able to mention target painters most valuable effect on target. I can tell you this just one target paintign ship w...
- by VJ Maverick - at 2007.02.16 06:02:00
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995. Tier 2 command ships - in Player Features and Ideas Discussion [original thread]
HABC anyone?
- by VJ Maverick - at 2007.02.16 05:58:00
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996. Stasis webifier and Warp Disruptor - in Player Features and Ideas Discussion [original thread]
Long range webber... ... and the Rapier and Huggin become obsolete. Thank you for playing, please try again.
- by VJ Maverick - at 2007.02.16 05:56:00
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997. Nerf Cloaks for non-specialized shipzz - in Ships and Modules [original thread]
Originally by: Mudkest Originally by: Shardrael please correct me if I am wrong but I believe the lock time penalty is only after decloaking corected, after decloaking you cant lock at all for up to 30 seconds(depends on skill ...
- by VJ Maverick - at 2007.02.14 22:44:00
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998. Covert-Ops revamp. - in Ships and Modules [original thread]
Originally by: Ereinion Erinsal Recons - Force - What is the point of these, honestly, I just found out that these are a waste of cash. Only as well, recon ships. The covert ops does a better job and that is a problem. ok, half time (5 mi...
- by VJ Maverick - at 2007.02.14 20:03:00
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999. My official Apology - in Crime and Punishment [original thread]
Grrr.... I am so ****ing offended I can barely contain myself!
- by VJ Maverick - at 2007.02.14 04:44:00
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1000. Nerf Cloaks for non-specialized shipzz - in Ships and Modules [original thread]
Originally by: mallina Edited by: mallina on 14/02/2007 03:10:33 k, but non-cloaking ships fitted with cloaks still have little use other than sometimes hiding at gatecamps (but more often getting detected) or going AFK at safespots. i...
- by VJ Maverick - at 2007.02.14 03:33:00
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